So far, so good, lots of low level thugs, muggers, and wierdos to fight as a newbie, don't seem to have nearly as much troubles finding things going on, mobs are pretty much mobile, some congregate in groups of two to seven-eight or so.
Mobs don't chase you across the city (which I like), if you outrun them or get out of their sight for a while they 'lose' you and wander back to where they came from. Of course some jokers still 'train' the mobs, that is going through one and ticking it off, then another, then another. However, the system ensures that no train lasts for very long, and besides i've seen more than a few would-be trainers gunned down by the crowd of thugs they were trying to train!
Okay, when creating a character you get to choose origins and archetypes, this will have game effects later in powers available, and what sort of mission contacts and missions a hero will normally draw beyond going out the front door and mashing baddies.
Origins (I added heroes from the Marvel comics as examples):
Science: Hero gained power through scientific means, experimentation, or accident (an example would be Spider-Man.)
Mutant: Hero was born with powers due to genetic mutation (any X-Man here.)
Technology: Hero gains power through advanced technology and/or cybernetics (Iron Man)
Magic: Hero gained power through supernatural or magical means (Dr. Strange)
Natural: Hero has no inborn powers, using weapons, gear, and his own physical and/or mental training (Captain America)
Blaster: Hero deals out damage from distances, very powerful offensively, but with meager defensive abilities.
Controller: Uses mental powers and mind control effects to great effect in support, not a front-line combatant by any stretch but great for controlling, scaring, or mentally subduing enemies for their team.
Defender: Capable of strong defensive actions and moderate long range attack abilitioes as well as healing and some elemental controls. Weak in melee combat.
Scrapper: The melee equivalent to a blaster, fast & powerful melee attacks but relatively low defensive abilities.
Tanker: Heavy combat, excellent defensive and melee combat powers, but lacking any form of long range hitting ability.
My current characters:
SHAZBOT: Technology Tanker
The Scourge of Evil: Natural Blaster
Edited by D'Monix, 30 April 2004 - 04:59 AM.