*taps on monitor* Hello?
Anyway, I’m thinking of starting a new RP game…despite the fact that our RP forum is DEAD! Well, hopefully it’s just napping . And I’ve not done a very good job of keeping it going or even playing in any games .
That being said, if this doesn’t pan out or not many people are interested, that’s okay, too. My backup plan is to design the background and write stories (like I do with all the other campaigns I have but rarely finish . I think I just like creating). So, the point of this is to see if I should work on this sort of quickly (like in the a couple of weeks before I go back to work) or take my time. Either way is fine; I won’t be dismayed if this doesn’t turn into an RP game, but it would be fun to do one again.
* * * * * * * * * * *
“Fifty years ago weapons deemed too terrible for use were employed on a worldwide scale. A global nuclear exchange destroyed civilization as we know it and wiped out ninety-five percent of human life on Earth. The cities were incinerated and governments toppled, while the human race burned away.
At this point in time only the very old—and there are few of them remaining--remember or know for certain how the nuclear war came to be, but those whose parents talked about the war say tensions ran high between the vast and powerful nations of that day. A rogue organization, friend to none of the great nations, detonated a nuclear weapon in an American city, and in the anger and confusion that followed, a larger, senseless war could not be avoided.
Despite the billions killed and the millions more that died in the aftermath as food and supplies became scarce, there were survivors. Many individuals had seen the coming of the devastation and dangerous future and hid underground in vaults and shelters. Others were lucky enough to be outside of the most devastated regions, the worst they had to endure was the radioactive fallout.
While many individuals remained sheltered underground for months or even years, the radiation wreaked havoc on the DNA of those on the surface. Years passed; the survivors eked out a meager existence. Children were born, though many didn’t survive at first, and those who did often had strange mutations.
Over the next twenty years, the radiation on the surface tapered off; and the people underground emerged over time to a world destroyed. Much of the world had succumbed to desertification, and much of humanity was scarred by mutation.
Now, fifty years after the destruction of civilization, life has moved slowly forward. Communities came together, organizations—good and evil--sprang up, and leaders emerged. Some groups worked toward the betterment of the species; others simply gobbled up any resources they could scavenge or take. The roads became war zones. Fuel became an important commodity, as did weapons, armor, and technological relics from before the apocalyptic war. Those who remain fight for survival in an irradiated landscape while warlords and other groups struggle to dominate what remained.
EDITED: Briefly: The Pre-apocalypse era Progress Level is Level Six - Fusion power (don't worry about what it is, it's just better!) provided an efficient, nonexpendable source of energy. The use of fusion and chemical fuel sorces is about equal. (So, fusion and the current sources of energy); Post-apocalypse will be a mixture of the Middle Ages and forward (more to be explained later…but think about what might survive and what might not, or what could be found in working order to varying degrees. Also think that after fifty years how life would be lead.) I’ll explain more if this goes forward.
There will be mutants, and I’ll list the various types that can be chosen from.
There will be a secret that the members of the “settlement” will know about; and all is not bleak and horrible in this “new” world .
The location is roughly the midwest of the US. I'll describe more of the location later.
The characters can either be part of the “settlement” or join as the game progresses. And I’ll list, in general, what sorts of characters are needed and the different skills that would be useful just to help in creating characters that would live in this time. Also, feel free to have two characters to start out with if we get that far.
There won’t be any magic or aliens in this game.
Anyway, even if only two or three people want to play, I can make that work.
*from d20 Future and Apocalypse supplemental manuals.
Edited by Nikki Peppermint, 05 August 2006 - 08:43 PM.