So here we go.
Humes (humans) that occupy the northern continent known as Talmia. Three hume nations exist on Talmia. Sandesina, Telmiyar, and Alswyr. This continent is mostly temperate forests and field land. On the southern continent, Rivisia there are two Elviri (elves) nations. Venn and Dhaska. Their continent is mostly jungle and a somewhat hotter climate. Humes and Elviri have gotten on pretty well traditionally, there have only been a few skirmishes over border disputes but currently there is good trade between the two peoples. In fact there are two elviri settlements on Talmia and two hume settlements on Rivisia.
The era is similar to but not the same as the European Medieval Era, a time of castles, moats, swords, shields, spears, bows and arrows, knights and chainmail for armour and weapons. Stone buildings and crude glass has been invented and indeed settlements vary between huge fortified cities and castles to small crude villages. There are no guns, no gunpowders or explosives and no advanced technology.
This game will take place in a medium sized town called Delmi, in the hume kindgom of Sandesina, about one days' ride on horseback from the northern coast and the port town of Keltrat. The town is fortified and has a castle where the govenor and the state officials live. There are two main of soldiers that protect the town. The "City Guard" who usually dress in chainmail and are basically act as law enforcement and guards the gates to Delmir during peacetime. You'll find City Guard units in just about every Sandesinian settlment across the kingdom. The second class are the Royal Knights, these guys are in the full heavy plated armour and are basically the military. There is a garrison of Royal Knights in every town or city in the kingdom but you won't find them in villages. These are much better trained than the City Guards.
Note: Females can become City Guard, Royal Knights or any other independent Knight group. However youd have to be a big and strong female to become one since youd still have to pass most of the tests the males do to join the military.
Females can become most things that males can, IE: doctor, scholars, priestesses but its usually harder for them to achieve, ect They can also wear trousers and practical clothing if they want or their profession requires it however the fashion is dresses although these can range in length, frillyness and practicality depending on the occasion. All classes of citizens, upper class, middle class and working class can bear arms however unless youre a soldier, a hunter or something like that it is uncommon to bear large weapons like swords, axes and spears in a town or city.
But, that's not all. A range of supernatural creatures roam the planet that either prey on the hume or elviri populations, with the majority of the population being mostly oblivious to their presence although there are lots of myths and stories about said supernatural creatures. But of course there are those who have encountered the supernaturals and know of their existance and their threat to humes, there are even hidden underground groups of humes that hunt and kill supernaturals, grouped under the general name "Vampire Hunters."
Yup, we have vampires, were-creatures and lots of other supernatural and creepy beings in this game. These are real, not just legends. Basically we're going to be a group of Vampire Hunters. By day we're respectable townspeople doing various day jobs, but by night we meet in a secret base and hunt the supernaturals that threaten hume-kind. The base will be an Inn and Pub (bar) in Delmi as most travellers and townspeople come here to drink and it's one of the best ways to ferret out information.
The town is run by the noble family of Delmi, an Arl and Arlessa who rule the town. They are of a noble family name and have sworn loyalty to the royal family. They are wealthy and make decisions about governing Delmi and the surrounding areas. They can also act in terms of law if the local court has difficulty with legal cases.
So we have the Arl Garion Aeducan and his wife the Arlessa Xenedra who rule the town, they have a number of minor officials serving them as well as their soldiers. They have three children, Danera (female), Jayth (male) and Saldas (male) aged 14, 9 and 4 respectively.
It's called "The Old Fox" and is situated on the corner of the main street in Delmi. It's the largest Inn within the town and doubles as a bar and restaurant during the day. It is a large, solidly constructed stone and timber building with crude windows to keep in the heat during winter. It has three floors and a basement.
The first floor is the bar, this is where patrons come in for food, drink, and entertainment. It has an empty space with a slightly raised stage at one end for entertainment. Around the back is the 'staff only' area with stairs that leads to the upper floors.
The second floor are where the guest rooms are located. Travellers moving between the coast and further inland sleep in this floor.
The third floor belongs to the family that run it, and is their private rooms and living space. Even we don't usually go up there without a good reason.
It's the basement that's the most interesting. While a portion of it is dedicated to honest innkeeping storage and stuff, there are several smaller rooms that is the secret base of our Vampire Hunters. There is a hidden back entrance to the basement that leads up into the alley behind the Inn. This base is where we meet, where we keep our weapons and have our meetings. It has basic amenities and pallets where we can sleep if we need to hide out for a while. It's also where Breanna our resident nightwalker vampire stays during the day.
The family that runs the Inn are the Lihara family. They know about the presence of supernaturals after having encounters of their own and after losing their youngest son, Koh, to a Daywalker vampire some years ago they now work with Joanna as a part of the Vampire Hunters. While this family does not actively go out and hunt or fight the supernaturals they provide a haven, a base and help with funding for their cause. In exchange the vampire hunters' first priority is keeping the Lihara family and the Inn safe.
Mira Lihara, the grandmother. Generally stays on the third floor but she's old and wise. Has been studying myths and legends of supernatural beings ever since Koh was killed five years ago.
Jair Lhara, the remaining son of Mira, in his late thirties. Koh was his younger brother. He and his wife Delphyne run the Old Fox Inn.
Toby Lhara, an eleven year old child and the son of Jair and Delphyne.
We also have Khazar and a few humes and elviri NPCs who run a second team of Vampire Hunters still under the command of Jo and operating out of the Inn. They also patrol at night and protect Delmi when we're off having adventures elsewhere. We won't see much of them in the game though.
Edited by Mikoto, 14 August 2010 - 07:37 PM.