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Fallout: New York Discussion Thread


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#1 Mikoto

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Posted 18 February 2010 - 07:20 PM

Well, after thinking about it on and off for a few months I've decided to put forth the idea of a new rp.

Yes, I know Nikki has done Atomic Sunrise as a post-apocalypse game and I did check with her to make sure I wasn't stepping on her toes first, but I'm in the process of designing a somewhat different world for us to play in.

So, the basics then. There will be a few distinct "races" to play as, and I'll probably be borrowing and modifying the AS mutant system for those that want to be mutants. There will be 'pure' humans untouched by radiation to play as. (Although those are rare.)

The game will be set on Earth but a few hundred years into the future and roughly 200 years after the nuclear war, in what was formerly the state of New York with the occasional foray into the old city of New York.

Radiation will be a constant issue, naturally. There probably won't be an established "settlement", or if there is it will be very primitive with only basic electricity for lights and no running water or anything like that. Very crude but most likely we'll be travelling or banding together for a united purpose. This opens up a wide range of backgrounds for potential characters.

There will be raiders, slavers and "super mutants" as baddies to hound and trouble us as well as the natural mutant hazards of a heavily irradiated world over a long period of time. More details of course will come after I finish designing it all but I just wanted a sense of any potential interest in this game.

So, any takers? ;)

Edited to add: Yes, I will still be running my supernatural/Vampire Hutners game at the same time as this one if it takes off.

Edited by Mikoto, 18 February 2010 - 07:23 PM.

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#2 EChatty

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Posted 18 February 2010 - 07:23 PM

You know your handy-dandy co-GM will be here ;)

In fact, we discussed it and I'll be bringing over Leonid-as Leon. More on that later.


#3 Brit

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Posted 19 February 2010 - 09:40 AM

Sign me up Scotty.

#4 EChatty

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Posted 19 February 2010 - 10:35 AM

*Signs Brit up before she changes her mind.*

#5 Mikoto

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Posted 19 February 2010 - 10:43 AM

Alrighty, with me, EChatty, Nikki (who agreed by PM) and Brit, that's enough to green light the rp so.... here we go. Sit back, get a cup of coffee and prepare to read! :p  :whistle:

So some background then. The nuclear war started about 100-150 years from "present day" making it during 2100-2150 and during this time nuclear fusion has been discovered and perfected with reactors built that supplied most of the world’s energy needs. Efforts were still being made to improve environmental conditions and parts of the world were still in third world status.

All levels of technology were more advanced than “present day” including medical, science, genetic engineering and robotics although just how advanced is unknown by our characters. It might be known to some of the characters in the game that in the events leading up to the nuclear war there was a “cold war” as such between the major nations and that is presumed to be the cause of the war.

The War and it’s aftermath:

And then the war came. Nobody now knows how it started or why, they only know the results. A war that lasted only hours and ended up wiping out all civilisation on the surface on a global level. In the US, where this game is based most of the major cities were targeted and this includes New York where it is set. What is left of these cities is either the decayed remains of buildings or piles of rubble where they used to be. For the first few decades after the war, the world was gripped by a nuclear winter caused by the smoke and destruction of so many cities, but in time the weather gradually cleared the skies and what remained of life was able to start developing again. During those decades the world was barely livable and the remains of life that survived the initial blasts and high levels of radiation around the world struggled to survive. After the nuclear winter plants and animals started growing again. Over the next century or so the radiation levels began to drop to “safe” levels again.

The bombed cities were the most contaminated by radiation and were unapproachable for many, many years. The outerlying areas in the country weren’t so badly contaminated with radiation although winds, rain and general fallout spread the radiation across the entire planet. Mutations amongst surviving plants, animals and surface humans who managed to survive both the blasts, the nuclear winter and the radiation fallout over the years, is rampant. In humans this has lead to the formation of several subspecies of people.  On the surface there are humans that are still recognisable as such but altered with varying degrees of mutation from those that are almost indistinguishable from ‘pure’ humans to those that are heavily mutated with strange and unusual powers or small physical alterations such as claws or horns or tails. But there are groups of humans that are different ‘races’ and will be described later, and have been specifically adapted to their environment such as mountains, swamps, forests or even oceans.

The ‘current day’ and settings for the game.

  
The game is set roughly 200-250 years after the nuclear war, in what was once known as the state of New York. It is still called as such but nobody remembers why or what it means, few of our characters will even know about the states. Nobody really knows how long it’s been since the war with a few special exceptions. The first few arcs at least will take place in the forests, mountains and lakes of the state of New York beyond the city limits. It’s mostly wild countryside. Radiation is still an issue and there are contaminated ‘hot spots’ that people try to avoid going into. Humans are relatively common, although settlements where people have taken up living to do agriculture and farming is still quite rare. And for good reason as there is no law and order and no real attempts at civilisation, any settlement that is constructed has to be heavily fortified with fences, barricades and guards to protect the people and resources within from raiders, slavers or “super mutants.”

The big old world cities like New York, Washington, Miami, ect were bombed during the nuclear war and it is in these places that radiation levels are still dangerously high. Although it’s possible to live in these places for short periods of time without many ill effects or longer amounts if you’re mutated or resistant to radiation, or have the ultra-rare anti-radiation medicines, they’re not places that most sane people would venture. Despite the fact the old cities do contain relics of the old world that may still function since it’s only been during the last 5-15 years the radiation levels have dropped enough to allow people to even approach the cities, they are overrun by ghouls and other types of feral, heavily mutated and very dangerous creatures that could scarcely be called human. In addition to that, there are always raiders or slavers in the city daring to try and scavenge the relics that might be there.

#6 Mikoto

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Posted 19 February 2010 - 10:50 AM

Races and Groups:

Settlers- These are groups of people who have banded together in one place to create a fortified settlement. These are generally no larger than 30-35 people or so and have generally re-purposed pre-war buildings such as an old farm, supermarket, shopping mall, factory or something like that to live in. They have usually taken up agriculture and farming to supply their food needs. They also might have a few specialisations such as bullet making or something. These are quite rare and generally don’t trust strangers although they will trade.

Town- Basically a larger form of settlement where up to 100-120 people have gathered to make a small town. There is only one known ‘town’ in the area we’ll be playing in. It is here one might find old rickety water purifiers and the odd functioning relic from the old world.

Vaults- These were a scheme from the old world when the government became concerned during the cold war that a nuclear war might happen-which it did. These are underground towns powered by fusion reactors with the technology of the old world. These are populated by ‘pure’ humans and are descendants of the best and brightest of the pre-war world or those rich enough and paranoid enough to afford and be placed within a vault. Unfortunately with the fusion reactors that last for thousands of years along with hydroponics gardens and animal farms most of the vaults around the US have remained sealed and hidden since the war. Only a handful have ever opened up. This is usually either to allow scouting parties onto the surface from time to time to measure radiation levels and the progress on the surface, or the residents have decided that it’s time enough to open up and start trying to rebuild civilisation on the surface, or in rare instances there has been some critical failure of the fusion reactor, or the air or water purifiers and it has no longer been possible to remain sealed underground. Only a few of the people on the surface know about the existence of the vaults and their residents. (Note: If you want to be a ‘pure’ human with no exposure to radiation, you have to be a vault resident who has come to the surface for some reason. You’ll need to PM me if you want to be a former vault resident. You can, however, play as a human that has always lived on the surface but has no noticeable manifested mutations.)

Travellers and scavengers- Individuals or small groups of 2-10 people who either travel the land almost constantly seeking areas with low levels of radiation which will have plants or animals that are safe to eat, and to avoid being discovered by the ‘bad guys’ that roam the wilds. These also tend to be scavengers or salvagers as well who will enter old ruins of buildings or villages from before the war to scavenge or salvage anything of use to use themselves or trade to others. Only a brave traveller or scavenger would dare enter one of the old big cities like New York for that’s where the highest amounts of radiation and the most amount of danger is.
And now for the playable races.

“Pure” human – These are humans that are from a vault and are totally free and uncontaminated by radiation. At least until they wander into a highly irradiated “pocket” of contaminated area on the surface or venture into one of the old cities. Unless part of an evaluation team, former vault residents tend not to live long unless they’re a quick learner or meet someone more experienced as they have little concept of the dangers of the surface world.

“Surface” human- Descendants of humans who live on the surface who managed to survive the initial nuclear holocaust, the nuclear winter that followed and the ‘age of recovery’ over the next century or so as the planet recovered to a degree. These humans can vary from having no visible mutations at all to those that have extensive and noticeable mutations. These can also have various ‘powers’ and extra ‘abilities’ that their mutations have given them. (See the ‘mutations’ section or look up the old AS thread where they’re listed.) But aside from a tail, or horns, or claws or some other extra or unusual feature you’re still clearly recognisable as a human.

“Hybrid” – A genetically engineered creation that makes you part human, part animal. If you want to be a “lion-person” or “wolf-person” or whatever, you’ll have to PM me about it as there are only a handful of these in existence and have a *very* specific creation background.

“Dwarf” – Named after the mythical children or computer game stories of the old world, the dwarves are a sub-set of humans who were irradiated during the war but disappeared underground into caves and mines to escape the ravages of the nuclear winter. Since then, small groups of them have returned to the surface world to make settlements there. Like the mythical people they were named after, they are generally half the size of regular humans but are very stocky, robust, and strong with a general resistance to radiation.

Mellwret – Typically hailing from swamps and mostly concentrated in what were once called the Everglades in Florida, the Mellwrets are humans that have taken on lizard-like characteristics. They have developed scales instead of skin, claws on their fingers, webbing and gills on their necks which allows them to breathe water as well as air. Despite all this they are still mammals and are still quite similar to regular humans, having hair on their heads and human proportions. Although they are concentrated in swamp areas they are still to be seen across the land.

Teriki – One of the effects of prolonged radiation on one group of humans was altering and awakening some of the dormant primate genes. This resulted in a sub set of humans that partially resembles primates, having tails and altered facial features closer to their primate origins. This does make a Teriki incredibly fast and agile, especially in trees. They can be found either in small groups in forested areas or anywhere one might find a regular human.


Bad guys and other assorted natural hazards:

Mutated plants and animals – Be wary when travelling! You never know when a mutant plant or animal might attack you. Most species of plant and animal would be recognisable before the nuclear war however the radiation has caused heavy mutation which leads to mutants of familiar species and in some cases, entirely new species altogether.

Weather – Yes I know it sounds obvious but there are still variations in weather and season. Just beware of irradiated rain or snow sometimes depending on the wind direction.

Ghouls – Former humans that have been mutated almost beyond recognition. To be honest, the closest description of a ghoul could be called ‘zombie’ as they generally eat living flesh. Fortunately ghouls dislike sunlight and are generally only found in the remains of the cities of the old world or in dark buildings or underground places. They do occasionally strike at night out in the country but these attacks are generally rare.

Super Mutant – These are very big, very strong, very tall mutants that are usually nine or ten feet tall. I’ll try to get an image up here but if you want a good visual just go to google, select ‘images’ then type “Fallout 3 super mutants” and you should get a good idea on what they look like. Super Mutants have a limited, child-level intelligence but can and do work together in groups. They generally live in the big cities like ghouls but can be found in camps scattered around the countryside. They are mean and vicious and like to hunt animals and humans, they are capable of setting traps and are often cruel to anything they catch, playing with them before killing, cooking and eating them.

“Creepers” – These monsters are things of legend and nobody alive has ever actually seen one. These are massive spider-like creatures that seem to be a fusion of living thing and machine, being constructed of living flesh and metal both. They are reported to be huge, as big as a truck or lorry of the old world. They’re said to be extremely rare and lurk only in the depths of the biggest ruins of the old world or within the old cities...

Slavers – Well, exactly what it says on the tin really. They can be human, mutant or one of the ‘races’ or a mixed group.

Raiders – Bands of people that prey upon others to survive. Travellers, scavengers, anyone they come across is attacked and stripped of all resources then either killed or worse. Large enough groups of raiders will raid settlements and either take it for their own or strip it and the people of resources and move on. They are highly dangerous and cannot be reasoned with. If you meet them, it’s your life or theirs.

#7 Mikoto

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Posted 19 February 2010 - 11:02 AM

And a few details I missed during my huge copy/pasting session from my "GM's manual" I wrote up last night. ;)

Guns can still be found nowadays although they are rare and usable bullets are even rarer. It is possible, if one has the right resources to make their own crude bullets for their guns but most of the weaponry these days is much more primitive and usually constructed from scavenged remains from old ruins. Of course, if you're *really* lucky you might have a power cell operated laser or stun gun somewhere.

Gas/petrol based vehicles like bikes and cars and such still exist but are generally even rarer than guns because they are hard to maintain and scavenging or making fuel to run them is even harder. The same is also true of fusion powered vehicles although if one can keep them maintained enough to function, power isn’t so much of an issue since even small power cells can last for centuries.

Occasionally one might find relics from the old world still in working condition and these can vary from anything you can imagine, from a flashlight to a medical hand scanner to a working laser gun, or even a functioning robot. These are extremely rare and valuable relics.

Mutations, well the easiest way is to remember/look up Nikki's mutant system for AS. I'll probably post it here with some modifications later for easy reference. If you can think up something I haven't mentioned or included here when making a character, then let me know either here or by PM and I'll see if I can incorporate it.

Use the standard character bio template for character creation, naturally and this game will be R-rated so just an early warning for any under-18's lurking.

And finally, remember, I was born and raised in the UK and have never been to NY so don't be too surprised if the odd error creeps in here and there. :p

Edited by Mikoto, 19 February 2010 - 11:06 AM.

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#8 Mikoto

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Posted 19 February 2010 - 11:16 AM

In answer to an excellent question fielded to me by EChatty, the Mellwrets (lizard people) will have chameleon-like scales on their skin which will allow them to blend in with whatever surroundings they're standing or sitting in although this will take a minute or two to make the adaption. This gives them their own unique advantage. The colours aren't limited to green and browns though, they could adapt to grey for camoflague in a city environment if they so desired.
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#9 EChatty

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Posted 19 February 2010 - 06:01 PM

I have the bio for my main character all written out, we just need to fine-tune a few things before we get started.

#10 Nikki Peppermint

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Posted 19 February 2010 - 07:24 PM

http://www.exisle.ne...&...t&p=1256050

Here's the post for the mutations, if it helps to start out with :).

#11 EChatty

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Posted 19 February 2010 - 07:30 PM

Thank you, Nikki :)

That makes things much easier.


#12 Mikoto

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Posted 19 February 2010 - 07:36 PM

Thanks Nikki. That saves a lot of time.
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#13 Nikki Peppermint

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Posted 19 February 2010 - 07:37 PM

:) You're both very welcome! I'm glad the mutations can be of use again.

#14 EChatty

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Posted 19 February 2010 - 08:30 PM

They'll definitely be used-in this world anything that lives up top will be affected in some way ;)

#15 Mikoto

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Posted 19 February 2010 - 11:11 PM

Alrighty, I'm looking forward to seeing everyone's character bios. ;)

I have the bios for my own two characters almost worked out. Basically we'll all be banding together to travel to the largest known human town that any of our characters (should) know about called Chitina which is about a day and a half's walk north of the old city of New York. We'll be starting somewhat further north up the NY state and the first arc will largely consist of our adventures while we travel. It'll give us all time to get used to the world and settings.

My character (Elena, a normal appearing human female with telekinetic mutations) will be wanting to travel there because it's her home and she wants to return to it after being taken from there and seperated from her husband and child. She won't know quite how to get there, she's a bit lost but she wants to try. Your characters can have their own motivations for wanting to travel with mine, or their own reasons for wanting to travel to Chitina. (A safe haven, a place to trade, something less savoury, whatever motivation you want. ;) )

Your character can either start having already joined Elena anything up to two weeks ago for the journey, or can join her within the first few posts of the game for a more interesting or dramatic entry into the game. ;) If you have a specific way you want your character introduced, let me know and I'll see what I can do to accomadate you.

Hopefully, that should be enough to get you guys started with your bios.

Edited by Mikoto, 19 February 2010 - 11:14 PM.

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#16 Nikki Peppermint

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Posted 20 February 2010 - 12:32 AM

Bio sent...one lizard girl reporting for adventure :wink:.

#17 RJDiogenes

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Posted 20 February 2010 - 04:01 PM

I'm still reading the Thread, but I will join.  :happy:

I'll start thinking up a character when I finish reading....
Please visit The RJDiogenes Store. Posted Image   And my Gallery. Posted Image And my YouTube Page. Posted Image And read Trunkards. Posted Image  And then there's my Heroes Essays.  Posted Image

#18 EChatty

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Posted 20 February 2010 - 04:24 PM

Yay, RJ!

#19 Mikoto

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Posted 20 February 2010 - 04:36 PM

:D Welcome aboard RJ! Okay once the bios have been approved you guys can start posting them here. Mine will be up in an hour or so.
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#20 EChatty

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Posted 20 February 2010 - 05:23 PM

I think we should start a character thread so we don't lose the bios in discussing the RP.


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