So it turns out I couldn't actually quite let go of a "TNG" type idea for RPing so I've decided to start a new game even if it's just me and Chatty playing. It's the successor of Guardians of Delmi, set on the planet of Samsarra. Two centuries after the end of the last game. I've done some basic world-building and gotten a basic premise.
Firstly, the game takes place after two centuries. Basically, think of Earth in the 18th century, the British Industrial Revolution. The age of steam power and beginnings of scientific advancement. I’d recommend looking up the wiki page on the Industrial Revolution for a better idea. However, women aren’t restricted like they were in the real world and there are entire fields of psionic learning and research at universities and academies. In Sandesina at least, I haven’t quite worked out how advanced the Elviri are yet or whether their civilisation has taken a different route of advancement.
We’ll be playing a group of explorers who are exploring the newly discovered continent of Ariqua. We’ll have our own steam ship to sail around in and a single ‘colony town’ to act as a secondary base of operations. The town will be run equally by Sandesinan Humes and Dhaskan Elviri.
And after centuries of a good trading relationship, Sandesina and Dhaska have a formal alliance. By the time of the new game some 200 years later, the alliance is about 50 years old. Over the two centuries Sandesina has conquered Telmiyar and so control most of the Talmia continent where we played the first game.
The Kilairi have grown and prospered but maintain a relatively small nation on Talmia because most of them emigrated to Kilasetti when it was discovered. Still they continue to be good neighbours to Sandesina.
So, there are three new continents in addition to Talmia and Rivisia.
It must be noted that the Kilairi were spread over 3 continents when the Nane fiasco happened and when the Guardians of Delmi restored the Ellecrys network, they restored the Kilairi in more than just Talmia and Rivisia.
To the east of Talmia there is the Kilasetti continent and there are some more Kilairi living there. When they were freed from the Nane realm they were first supported by the local, slightly more primitive Humes who welcomed them into their cities at first. But once they were settled the Kilairi quickly began using their knowledge to build better cities and educate their Hume friends. The result was the Humes being converted and absorbed into Kilairi culture, which adjusted a bit to accomadate the new Hume citizens. It’s not quite as advanced as Sandesina but they are an independant power. Nevertheless there are Alsweyran colony towns along the western coast.
To the west of Talmia and Rivisia is the continent of Telgar. When Telgar was found about a century ago they found out that Telgar had suffered the equivalent of the Black Death, and the disease had only subsided four years before the Sandesinan explorers arrived and so the small, primitive population was easily conquered and absorbed by the rushing influx of Sandesinan and Dhaskan colonists. The Humes occupy the northern half of Telgar, and the Elviri the southern half. In the last 100 years it has become a major centre of advancement and learning for both species.
Finally we come to the Ariqua continent, home of the Ariqun species who follow the “Quanar” religion. In short they look like the Qunari of DA2 but they wear more clothes and less body paint. And their culture is heavily based off DA2’s Qun. (Seriously, although it’s a long read it’s better to just read the wikia page I provide.) Geographically Ariqua is the continent furthest away from Sandesina/Rivisia, nor is this an exhaustive list of any islands or smaller-than-a-continent landmasses. It sits within the southern hemisphere and thus it has a tropical/rainforest type climate. The island chain around it sports several active volcanoes.
The Ariqun are a playable race however given they’re not exactly on ‘our side’ you may be better off playing a Tal-Vashoth. Or else be real good at playing to the Quanar. They are technologically inferior to Sandesina but they are still a force to be reckoned within their homeland.
There are also two other playable races, a Hume, and an Elviri derivative.
There are two new variants of Hume and Elviri to play. Basically long ago during the formation of the planet the continents were all one landmass. Eventually the landmass broke apart into different continents which drifted apart. When the continent was one, there were the distant ancestors of today’s Humes, Elviri, Ariqun and Kilairi. When the continents broke apart, different populations of said races were separated and over the millennia they have evolved into different forms due to different environmental pressures.
Zapiyan Hume = Patched skin of different shades. Physiologically they are a physically robust species where the male and female have no discernable difference in muscle strength/mass/bone durability. Normal range of Hume hair and eye colour apply. They live in Aqiqua’s tropical/rainforest climate and build their dwellings in trees. Entire tree-villages made of wood and bindings. They are tribal, ritualistic but keep the tattooing to a minimum and do not pierce their skin. They tend to use wooden spears and arrows with the tips laced with the venom from venomous toads or snakes. They either forage the rainforest for edible plants or partake in limited agriculture. They primarily hunt the local wildlife including monkeys.
Salaren Elviri = In short they are a replica of Skyrim’s Dunmer in case of physical terms. The grey skin, pointed ears, facial ridges, red (or orange) eyes. Normal range of Elviri hair colour apply. Culturally I believe they’re also tribal, but I also let Chatty design their culture so she’ll post the relevant details when she’s ready.
Though remember, you can play a Hume, Elviri, Ariqun from any nationality or place, we're all just a bunch of explorers.
Edited by Mikoto, 18 February 2013 - 08:24 PM.