This was a mix of good character moments -- the guys locked in the vault, mainly -- and missed opportunities for character moments. The Two revelation was handled a bit too cursorily, with the Android just info-dumping the whole explanation that she'd already known, and with little reaction among the crew. Five losing her blood innocence should've had followup -- killing for the first time isn't something you can just casually shake off.
Also, I really did not need to see a teenage girl threatened with rape. That added nothing to the story and was just unpleasant.
Too much of what happens on this show just feels random. The Macguffin they stole blew up a planet? That came out of nowhere. The problem with these characters lacking memory is that too much happens with no context. Same with the revelation about Two. She's a replicant supersoldier! It's a forbidden technology! Another thing that just felt thrown in out of nowhere. Sure, it was set up beforehand (and I'm so glad she's finally ditched that stupid bandage), but it's just one more of the random concepts tossed into this series without any sense of cohesiveness. It's so frustrating to go from Killjoys
, where every story brings more insight into the rich, coherent worldbuilding that was clearly worked out in detail ahead of time, to Dark Matter
, whose worldbuilding seems to consist of tossing sci-fi tropes together at random. (Not to mention tropes from other genres, like the incongruous samurai-movie medievalism of the Ishidas.) There's just no sense of purpose to it all, no sense that it fits together into a larger whole.
sierraleone, on 23 August 2015 - 07:57 PM, said:
If she came into the universe as an adult, the only way she could not know is if when she first became conscious she assumed she had lost all of her life memories, and assumed that she had been a child before, but had forgotten.
Regardless of the exact history, she had to at least know of her healing ability. And that alone could give her motive to wipe everyone else's memories if the rest of the crew came to know and were weirded out with trust issues and/or maybe even willing to sell her out. She may or may not have been okay with her own memory being wiped. Maybe she thought they should all be tabula rasa
Or -- maybe the people who made her wiped the other crew's memories when they placed her aboard, so that her being a blank slate wouldn't stand out as evidence of her newly-manufactured nature -- the "leaf in the forest" approach to hide something incriminating by losing it in a crowd. Maybe she's a replacement for the real Portia Lin.
Although now that I suggest it, I'm inclined to doubt it; she wouldn't have all that muscle memory for fighting techniques without past experience.
HOWEVER, if Two has these nanites that can protect/heal her, could they not have help prevent the memory wipe and/or help restore her memory afterward?
Unless they're connected to the cause of the memory wipe in the first place. Although it could just be that they're designed for physical healing rather than mental.
I read an interesting theory about that on-line. Remember the second episode when the miners said that they heard about a ship called the Raza crewed with dangerous lizard-like alien creatures? What if a/some corp(s) created a number of these synthetic human-like organisms, and were using them for illegal jobs require mercenaries?
I think that's taking the "lizard" rumor too literally. As soon as it was first voiced in episode 2, it was reacted to by the other miners with embarrassment and skepticism. It was just a rumor, the equivalent of present-day conspiracy theories like the Jade Helm craziness or UFO beliefs. Indeed, some present-day fringe conspiracy theories already involve lizard people.
Granted, though, the nanite coating that formed over Two's skin and eyes while she was in vacuum did give her a somewhat "alien" appearance.
Virgil Vox, on 23 August 2015 - 09:01 PM, said:
Still, the implications of her being bio-engineered and able to heal from almost anything should make the rest of the show quite interesting as it raises a lot of questions.
It can be tricky to write stories about an unkillable character, since it's hard to put them into peril. Although it is possible to make a character's indestructibility a source of trouble and angst in itself, as Torchwood
showed (along with other series with immortal leads, I guess).
I knew she was going to space that merc at the end, and I was glad. The gut totally deserved it.
The writers went out of their way to make him as unsympathetic as possible so we'd react that way, but I disliked it because it compromised Two. If the good guys are no better than the bad guys, what's the point? I also disliked it because it was predictable and obvious. Too many writers still believe that going dark is worth it for the shock value, but TV writers have gone dark so often over the past decade or two that the shock is totally gone -- it's become the predictable, obvious move. It's no longer clever, if it ever was.